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Author’s name: Meredith Mansfield
Title of book and/or
series: The Shaman's Curse, Book 1 of the Dual Magics series
Brief summary of the
story:
Vatar risked his life to try to
save his friend--and failed. Now he has an implacable enemy in the vengeful
shaman, who blames Vatar for the death of his only son. In his isolation, Vatar
finds some comfort in daydreams. He knows the strange girl he sometimes
imagines is just that--a dream. She’d better be.
Because, if she’s real things
could get even worse for Vatar. The accepted magic of Vatar’s plains tribe
wouldn’t enable him to see or communicate with a girl he doesn’t even know--or
know where to find. That would be more like the magic passed down in certain,
closely-guarded bloodlines among the ruling class of the coastal cities. And
that’s bad. Very bad.
Unlike their own, Vatar’s people
think the city magic is evil. If the shaman ever found out, it could be the
weapon he needs to destroy Vatar. And yet, finding a way to accept the other
side of his heritage may be the only way Vatar can ultimately defeat his enemy.
The two kinds of magic have
always been totally separate. Until now.
Brief description of
the world or location you created for this story:
Unfortunately, I haven't given this world as whole a name,
so let’s refer to it as The World of the Dual Magics. The peoples in it
generally only know their own little corner of it (a coastal city, the central
plains, or a hidden mountain valley). A few may have traveled to another
location, but they don't tend to think of the world as a whole. Yet. I plan to
work on a map (other than my pathetic hand-drawn one) for the publication of
the second book in the series, The Ignored Prophecy (this December).
Basically, the cities are scattered along the western
coastline or accessible by river. These cities are all ruled by the Fasallon,
though the bulk of the population is not Fasallon. Caere is the only one of
those cities that comes into the first book in the series. Inland from the
coast is a broad, trackless plain where the semi-nomadic Dardani live and tend
their herds of horses and cattle. East of that is a huge, mostly uninhabited
forest, backing up onto high, impassable mountains. In a valley beyond the
mountains, if you can find the single pass that crosses them, there's another
civilization that is both eerily like and in some ways very different from that
of the Fasallon.
If we were to visit the
World of the Dual Magics as tourists, what would you recommend that we see or
do there?
Tourist attractions would be thin on the plains. If you were
to visit the coastal city of Caere, though, you'd be well advised to be there
in the summer, for the Festival, when the Sea Gods (or at least, what the
Caerean think are their Sea Gods) parade
through the streets.
What dangers should
we avoid in the World of the Dual Magics?
Caere is pretty tame and well-patrolled. Dragons haven't
been seen in about 600 years. Unless, of course, you have Fasallon magic and
aren't already part of their system. Then you'd better keep your head down.
It wouldn't be a good idea to try to cross the plains
without an experienced Dardani guide. It's not just the usual
dangers--thunderstorms, lions, bears, and wolves. Without knowledge of a route
that will take you to a waterhole at least a couple of times a day, it's too
easy to get lost and die out there. And you run the risk of Themyri raiders if
you try to follow the river.
What types of
weaponry or fighting styles are common in the World of the Dual Magics?
Vatar and the Dardani wear long knives, often of Caerean
steel. They also use the bow for hunting. However, Vatar is a terrible shot
with the bow, so he mostly concentrates on the spear, by preference a long
horseman's lance. Apart from steel or iron implements traded for in Caere, the
Dardani are a bronze-age people.
In Caere, only the Guard would carry weapons at all, often a
short thrusting sword.
What types of
vehicles, animals, technology, etc. are used to travel in or to the World of
the Dual Magics?
Most travel over any distance is done either on horseback or
by ship. It's death to try to walk across the plains. Wagons would only be
useful within the cities or their immediate environs. Otherwise, there aren't
roads suitable for wagons.
What types of plants,
animals, or sentient races might we encounter in the World of the Dual Magics
that we don’t see on Earth?
The only sentient beings are people. No elves or dwarves,
etc.
However, there are a few unusual creatures. Most notable is
the forest tiger, which is rather like a saber-toothed tiger, but with
rhinoceros-like armor. Very dangerous and very hard to kill.
Otherwise, one might see wyverns in the mountains. On the
plains, there's a wild horse that has spots like a leopard, almost impossible
to see at any distance and impossible to catch. And in the forest, there's a
funny little flying-squirrel-like creature with a mane like a lion.
What role, if any,
does magic or the supernatural play in the lives of people there? If there is magic, please give some examples
of what it involves or how it’s used
As the series title suggests, there are two kinds of magic
in this world.
One is acquired by initiation into one of the clans of the
plains people, the Dardani. It's a kind of spiritual connection to the clan
totem spirit. For example, Vatar is Lion Clan, which means that he can sense
when lions are present and get a general sense of their mood. His friends can
do similar things with the wild horses, eagles, or ravens. The shaman can do
more, but any Dardani can do that much. However, the Dardani do not consider this magic and would
take offense if you called it that.
In the coastal cities, the Fasallon closely guard a
different kind of magic that is inherited from one's parents. Almost every
Fasallon can use Far Speech (we'd call it telepathy) and Far Sight (the ability
to see something or someone with far away, especially if there's some sort of
connection). Other, more-valued Talents include Fore Sight (prophecy), certain
rare healing abilities, and most valuable of all, transformations--the ability
to make oneself or something else to appear to be something or someone else.
The most Talented can actually change themselves into something else. This
ability is key to their rule in Caere and the other cities.
Things get really interesting when the two kinds of magic
combine. There's a hint of that in The Shaman's Curse, but it will really
become important in the second book of the series, The Ignored Prophecy, which
will be published in December.
Tell us about any
sports, games, or activities that are available for entertainment in the World
of the Dual Magics.
The Dardani play a game like a cross between basketball and
polo. It's played on horseback, on a triangular field, with three teams of five
riders each. It's the highlight of their midsummer celebration. Having three
teams makes the game as much about shifting alliances as about the skill of the
players.
Are the days of the
week and months of the year the same as on Earth? What holidays or special
events are celebrated regularly there?
The Dardani separate their year into six segments, one named
for each of the clans. The lunar cycles
within those segments are referred to as First and Second, as in First Wolf or
Second Lion. The cycle starts in
mid-winter with Wolf, followed by Bear and Horse. Midsummer separates Horse
from Eagle, which is followed by Lion and finally Raven. It is considered propitious to be born in the
season of your Clan totem. Second best
would be within the season of one of the allied clans (Horse/Lion/Eagle vs.
Raven/Wolf/Bear). Vatar was born during Second Wolf, an ill-favored season for
a member of the Lion Clan.
Is there a particular
religion practiced in the World of the Dual Magics? Please describe what it involves.
Among the Dardani, religion revolves around each clan's
totem Spirits. They don't consider their
connection to these Spirits to be magic and they have a strong superstitious
dread of what they do call magic.
Historically, the Caereans worship Sea Gods. However, the Fasallon
have essentially hijacked this religion, impersonating the Sea Gods to bolster
their unquestioned rule in the coastal cities.
What is the political
or government structure? Who is in
charge there at the moment, and what kind of leader is he/she?
Caere is ruled by the Fasallon High Council, made up of the
most magically Talented representative of each bloodline. Smaller, day-to-day
issues that don't merit the attention of the High Council or their bureaucracy
would be handled by the various guilds.
The Dardani aren't so much ruled as led by their chiefs.
Each clan may have several chiefs, chosen by popular acclaim for a life lived
with honor. Either men or women may be selected as chiefs. There is usually a
good representation across age ranges among the male chiefs. Women chiefs are
more likely to be older widows. This is a practical consideration. Younger
married women are usually to be found living with their husband's clan. The
chiefs work mainly by trying to create consensus within their clan or,
together, within the tribe.
Are there any other
unique cultural practices that we should be aware of if we visit?
If you should go out to visit the Dardani during their
summer gathering of the clans at the Zeda waterhole, don't go for a walk around
the waterhole with a Dardani. Especially don't accept any gifts offered on such
a walk--unless you mean it. These are courtship rituals. You might find
yourself married and living in a sod hut before you knew it.
Has anything in your
actual life inspired the locations, cultures, etc. in your book?
Well, I seem to be incapable of putting the ocean anywhere but
on the west. (West-coast girl, here.) Specific locations may borrow somewhat
from places I've visited. For example, Caere's climate is a little like San
Francisco's.
Professionally, I've been a financial analyst and a visual
basic programmer. I also have a paralegal certificate, although I've never
worked in that field. It's anybody's guess what I'll be when I grow up.
Imagining stories and writing have always been an important
part of my life. It's one I've finally could get serious about while I cared
for my mother who had Alzheimer's disease.
Where, and in what
formats, can we purchase your book?
The print book is available on Amazon
and other sites.
Where can readers
connect with you online?
My blog
is probably the best place to find me.
My twitter handle is @MansfieldMJ (But I'm hardly ever
there.)
I hope you all enjoyed the trip to the World of the Dual Magics. Questions about the world or the book? Ask them in the comments and the author will get back to you!
Click here to read other posts in the Realm Explorers series.
Please join us again next Monday for a trip to the fantasy world of Chadash in Realm Explorers Part XIII!
Click here to read other posts in the Realm Explorers series.
Please join us again next Monday for a trip to the fantasy world of Chadash in Realm Explorers Part XIII!
-Annie Douglass Lima
Are you an author who would like your world to appear on Realm Explorers? Click here to download the instructions and interview form, or email me at AnnieDouglassLima@gmail.com for more information.
1 comment:
While fun to read, I think I'd be scared to actually visit this world! Thanks for much for sharing this at Booknificent Thursday at Mommynificent.com! Hope to see you again soon!
Tina
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